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The Chronicle

The Story of the Shadow City

23.06.2026

The Legendary Bracket

Legendaries are no longer just for the Chronos. Equip one for a ranked duel and the Arena itself changes around you.

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19.06.2026

The Legendary Market

Spare legendaries no longer go to waste. The Legendary Market lets you sell the relics you don't need and buy the ones you're missing — a player-driven market running entirely in Aurum.

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13.06.2026

Two Blades for the Arena Alone

The Arena plays by its own rules, so we forged two consumables that belong to it and nothing else.

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07.06.2026

Rank is the Only Reward

We made one thing non-negotiable: you cannot leap a league. You climb it, rung by rung, and every rung is paid for in victories.

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01.06.2026

The Hall of Masks

We asked a harder question — what if masks weren't just rank badges, but artifacts worth collecting? So we filled a whole Hall with them.

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26.05.2026

The Arena is Coming: Fight Real Players for Rank

A whole new way to play is on the way. The Arena pits you against other players in ranked duels, climbing from Rookie through five leagues to the Legendary bracket at the summit.

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20.05.2026

Tools to Turn the Tide

Some duels can't be won on the read alone. A shelf of battle consumables now sits in the Shop for the fights that push you to the edge.

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14.05.2026

Legendaries — and the Only Way to Reach the Chronos

The Chronos can't be challenged head-on. To unseal it you must collect a full set of legendary relics — a new class of gear that drops from the deadliest foes in the game.

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08.05.2026

Seven New Foes — and a Final Boss

The Gauntlet doubled in size. Seven deadlier enemies joined the line, the forge gained five new tiers, and a final boss now waits at the end of it all.

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02.05.2026

The Duel That Started It All

Fantasy Duel began with one idea — two fighters, no luck, just the read. The first build shipped with eight foes and five gear tiers, and nothing else.

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